List free.
Sell for a flat 10%.
One simple cut — a flat 10% when a game sells, the same for every studio, no fine print. Plans add deeper analytics, team seats, and support — never a different fee, and never ranking.
- Unlimited free listings
- Returns & refunds dashboard
- Reviews & sentiment
- Wishlist conversion
- Basic sales dashboard
- MCP / REST API — read access
- Buyer demographics
- Advanced sales analytics
- Roles & permissions
- Full MCP / API + webhooks
- Email support
- Cohort retention & LTV
- A/B store-page experiments
- Faster payouts
- Custom studio branding
- Priority support
- Lowest per-seat rate — $9 a seat
- 20 seats included, then $9 each
- Priority API rate limits
- Audit log + SSO
- Dedicated account manager
- Early access to new tools
See what every plan costs you.
The fee's a flat 10% on every plan — what you pay just comes down to your team size and the tools you need. Plug in your numbers to compare.
Selling $1,000/mo with 3 seats?
Your cheapest plan is Studio — you keep $871 of it. Adjust both to match your studio.
Total = plan + extra seats + the flat 10% fee on sales. Listing is free, so $0 in sales is $0 on Indie.
Compare every plan.
| Compare plans | IndieFree | Studio$29/mo | Pro$99/mo | Scale$299/mo |
|---|---|---|---|---|
| Commercials | ||||
| Platform fee on each saleflat — same on every plan | 10% | 10% | 10% | 10% |
| Monthly price | Free | $29 | $99 | $299 |
| Unlimited free listings | ||||
| Payout speed | Standard | Standard | Faster | Priority |
| Selling & support | ||||
| Returns & refunds | ||||
| Reviews & sentiment | ||||
| Wishlist conversion | ||||
| Customer support | Community | Email · 48h | Priority · 24h | Dedicated |
| Analytics | ||||
| Sales dashboard | Basic | Advanced | Advanced | Advanced |
| Buyer demographics | — | |||
| Cohort retention & LTV | — | — | ||
| A/B store-page experiments | — | — | ||
| Team & automation | ||||
| Team seats included | 1 | 3 | 10 | 20 |
| Extra seatsper user / mo, beyond included | — | $15 / seat | $12 / seat | $9 / seat |
| Roles & permissions | — | Basic | Full | Full + SSO |
| MCP / REST API | Read | Full | Full | Priority limits |
| Webhooks & CI automation | — | |||
| Custom studio branding | — | — | ||
| Audit log | — | — | — | |
| Early access to new tools | — | — | — | |
Plans add tools — never a cheaper fee, never your reach.
The fee is a flat 10% for everyone, and discovery is match-based: players find the games they fit, never the games that paid. A paid plan unlocks seats, analytics, and support — it can never buy you a lower fee, ranking, visibility, or a quality badge. The catalog stays neutral by design.
Good questions.
Is listing really free?
Always. You can publish unlimited games on Indie for $0. The 10% fee only applies when a game actually sells — a plan never gates visibility, it just adds deeper tools.
Is the fee really a flat 10%?
Yes — a flat 10% when a game sells, the same on every plan from free Indie to Scale. No tier quietly takes more, and no buy-downs to chase. A paid plan adds seats, analytics, and support — it never changes your fee.
Does a higher plan boost my ranking?
No — and it never will. Discovery is match-based: players reach the games they fit, never the games that paid. Plans add analytics, seats, and support — never your fee (a flat 10%) or your reach.
How do team seats work?
Each plan includes seats — 1 on Indie, up to 20 on Scale. Need more? Add them per user, month to month, and the price drops the higher your plan ($15 → $9 a seat). Seats are billed on top of your plan, like any team tool.
Can I switch plans as I grow?
Yes. Move up when you need more seats or deeper analytics, and back down anytime. Listings, reviews, and refunds stay on every plan — including free.