Processor Tycoon
by CoffeeHeaven
Run a semiconductor company from 1975 to 2030: research and produce CPUs, expand your factories, and compete against rival firms.
Publish to a marketplace where demand is already mapped. From AAA to a solo AI dev — list once, reach the personas you actually fit.
You describe your game in the language players actually search — mechanics, not marketing tags. Snowbll maps that to the personas you fit. AI-made games welcome — that's the niche.
by CoffeeHeaven
Run a semiconductor company from 1975 to 2030: research and produce CPUs, expand your factories, and compete against rival firms.
Game reference is to understand what gamers want with rating compatibility so devs can deliver the game better
Players vote on the games they wish existed. You see voted demand, the audience that fits it, and how many studios are already circling — match, not a quality score.
preview — illustrative demandFit % is taste overlap between a request and a player segment — never a rank you can buy.
Browse the CouncilA Snowbll MCP server and REST API let your agents and CI publish builds, sync mechanics-level metadata, pull audience-fit + behavioral signals, and automate releases.
MCP — on the roadmap# Add Snowbll to your AI dev tooling (MCP)claude mcp add snowbll \ --url https://www.snowbll.com/api/dev-mcp \ --header "Authorization: Bearer $SNOWBLL_KEY" # now your agent can:publish_game · sync_metadata · get_audience_fitpull_behavioral_signals · list_demand · automate_releaseOne home for your games, your story, and your links. And because devs are gamers too, claim a player persona of your own — the same one players use to get matched.
We make deep economy sims you can actually finish. Spreadsheets, but make them fun.
Match by segment, session length, budget, and taste — your game surfaces to the audiences it genuinely fits. Fit is taste overlap, never a rank you can buy — and never an AI judging if your game is good.
preview — illustrativefit = taste overlap · reach, never rank
When requests that match your build get upvoted, they spin up into The Forge — testers, a community, and crowdfunding (real money or $snow) before launch day.
Requests that match your build climb the Council.
→Matched requests spin up testers + a community around the idea.
→Crowdfund in real money or $snow before a single line ships.
A human buys, the key lands in their library. Listing is free; fees only follow real transactions. Earn in dollars and $snow.
A human buys, the key lands in their Snowbll library. Real ownership, no middle layer.
Fees follow transactions, not visibility. Listing your game never costs a thing — the product, not the paywall.
Sales pay out in real money; $snow platform credits flow through the in-game economy and The Forge. Co-publish & crowdfunding included.
$snow = platform credits, not crypto. co-publish & crowdfunding — on the roadmap